Amalia, The Healer

This page may contain spoilers regarding Broken Aether.

Amalia functions as a primary healing and recovery-focused character, specializing in restorative magic and party sustain. Unlike hybrid support characters who mix buffs and utility, Amalia’s kit centers on direct healing, resurrection, and emergency recovery tools that allow the party to recover quickly from heavy damage or critical situations.

Her abilities include multiple forms of healing, including single-target restoration, party-wide recovery, and skills that revive allies. This makes her effective in encounters where survivability and steady sustain are more important than continuous buff uptime.

Amalia also fights alongside Cres, a companion entity that acts autonomously in battle. Cres contributes supplemental damage each turn and can provide additional healing or support effects depending on the skills Amalia has equipped. This mechanic gives her passive value even when focusing fully on recovery.

Her Ultra Move provides full-party restoration and resurrection, functioning as a strong fallback option in situations where multiple characters have been incapacitated or when encounters require rapid stabilization after high-damage phases. This ability reinforces her role as a dedicated healer capable of maintaining team continuity in challenging battles.

Strengths

  • Fits the typical healer / medic archetype: primarily healing spells.

  • Highest MND.

  • Highest TP.

  • Average MAG.

  • Can mass resurrect with both her Raise All as well her Ultra Move.

Weaknesses

  • All her other stats except for MND, TP and MAG are among the lowest in the game.

  • Low HP and DEF makes her incredibly frail.

  • Very limited offensive capabilities.

Baseline

  • Heal / Heal All: pretty straightforward, single target and area-of-effect heals.

  • Raise / Raise All: single target and area-of-effect resurrection.

  • Revival: grants Reraise, instantly reviving a character if they die.

  • Concentration: recovers 80 TP to self. Amalia already has the highest TP in the game and will rarely run out of steam, but this is useful nevertheless.

  • Shield / Aura: gives the whole party physical and magical resistance.

  • Cres Command: switches Cres between healing and attack mode. Cres' damage scales of Amalia's own ATK.

  • Cres Transform: empowers Cres depending on which mode he is in.

  • Silver Lining: Amalia is a very frail character, so having an emergency survival ability is very useful.

Class Abilities

  • Drunken Master: from Monk. Works fine equipped on any character, and it's a pretty decent filler ability.

Crystals

  • MND Up: the most important stat for healers as it affects the potency of healing spells.

  • AGI Up: helps remedy Amalia's low AGI.

Accessories

  • Healing Belt: healing can now critical hit.

  • Holy Symbol: increases all healing effects by 50%; this includes the effects from Life Drain.

  • Rubber Duck: grants immunity to all status ailments.

Mid Game

When Amalia joins the party, she typically has access to multiple tiers of restorative abilities, allowing her to function immediately as a dedicated healer. Her kit focuses primarily on support and defensive magic rather than physical attacks, as her attributes and skill scaling favor healing, protection, and sustain over direct damage.

Mid-game abilities provide access to stronger defensive tools and resource-management upgrades, enabling her to maintain healing output during longer encounters. Developing attributes tied to healing effectiveness and survivability - such as mind, health, and defense - supports her role as a reliable recovery specialist who can remain active under pressure.

Class Emblems available during this phase can reinforce her supportive role by enhancing healing power or improving overall stat balance. Different emblem choices allow her to either lean further into restorative specialization or gain broader stat support depending on team composition and encounter demands.

End Game

In the late-game tier, Amalia gains access to advanced healing and revival abilities that reinforce her role as a full-party recovery specialist. These upgrades provide stronger mass resurrection and large-scale restorative effects, enabling her to stabilize encounters that involve significant or repeated party-wide damage.

As her skill set consolidates, attribute development typically focuses on improving healing output, survivability, and resource efficiency rather than offensive capability. While she can access spell-based damage through class-based ability sources, her core design continues to prioritize sustain, utility, and emergency recovery rather than direct damage.

Advanced Class Emblems available late in the game offer opportunities to enhance her healing potential further or increase overall attribute growth across multiple stats. These options help her adapt to high-end encounters where survivability and rapid recovery are essential.

End-game equipment can improve her effectiveness by enhancing healing, enabling critical interactions for restorative abilities, or supporting defensive scaling. These options allow players to tailor her contributions based on encounter requirements and party composition, whether prioritizing proactive sustain or reactive recovery.

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