Skills & Progression
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

Acquiring a Grimoire Shard (GS) allows all party members to make use of it. Each GS grants an additional skill for you to unlock in the "Learn Skills" menu.
Action Skills
These skills are usable in battle and cost TP to execute. These skills are mostly unique to the respective character.
Passive Skills
These influence battles by providing character-specific effects but do not consume TP and don’t need to be activated by the player.
Stats Booster
These are bonus stat increases you may choose instead of an action or passive skill and applied automatically upon unlocking them. ⠀ Unlocked skills or stat boosters are marked with a star.
Skill Levels
Each action and passive skill's effects are separated into three levels. Upon unlocking a skill it starts at level 1. Over time, the levels gradually increase in level and become stronger or get reduced TP cost or both.
Leveling Skills
When in the Set Skills menu, you can spend a party member's acquired SP to increase a skill's level by pressing the assigned Level up button. A skill is MAX level upon reaching level 3 and marked with a star.
Class Skills
Unlike Character Skills, class skills can only be equipped in the separate panel labeled "Class ACTION/PASSIVE Skills", but regular skills can be assigned to class skill slots. Once maxing a class skill, the character learned it and from this point on it can be equipped even without the emblem equipped.
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