# Leveling Up

Your hero’s level represents overall power and growth.\
Each level grants you new points to invest and unlocks higher potential in combat and exploration.

#### Level Cap

The base level cap in the game is **20**.\
After reaching level 20, experience no longer increases until you enter **New Game Plus (NG+).**\
Each NG+ cycle raises the level cap by **5**.

For example:

* NG+0 → Level 20 cap
* NG+1 → Level 25 cap
* NG+2 → Level 30 cap

The formula for the cap is:\
**Level Cap = 20 + (NG × 5)**

You can check your level progress on the experience tracker in the **character menu**.

#### Attribute and Skill Points

Every time your character levels up, you earn:

* **3 Attribute Points**
* **3 Skill Points**

Attribute Points are spent in the **Training Grounds** to permanently boost your hero’s stats such as Strength, Dexterity, or Intelligence.\
Skill Points can be invested at trainers like the **Skill Master**, **Weapon Master**, or in the **Library** to enhance specific abilities, weapon types, or trinkets.

You can also gain extra points through **Guild Accomplishments**, rewarding achievements that benefit all characters on your account.

### Experience System

Experience (XP) determines how fast your hero levels up.\
Every enemy you defeat grants a certain amount of experience depending on its type and level.

The formula for calculating XP is:\
**Enemy Experience × Level Penalty × Experience Multiplier × (1 + New Game Level ÷ 3)**

Here’s what each part means:

* **Enemy Experience** — Base XP value from the type of enemy (Bosses, Beasts, Undead, etc.)
* **Level Penalty** — Adjusts XP based on how much stronger or weaker the enemy is compared to you
* **Experience Multiplier** — Boosts XP through bonuses or modifiers
* **New Game Level** — Adds an extra XP bonus per NG+ level

Your current XP rate can be viewed under “Experience Gain” in your character sheet.

### Experience Level Penalty

The experience you earn depends on how close your character’s level is to the area you are fighting in.

You gain **full XP (100%)** when fighting enemies that are within **10 levels below** or **5 levels above** your character’s level.

If the difference is greater than that, you earn less XP for each level outside this range.\
The penalty reduces XP by **15% per level**, down to a minimum of **10% of normal XP**.

For example:

* Fighting much weaker enemies (more than 15 levels below) gives you almost no experience.
* Fighting enemies much stronger than you (10+ levels above) also reduces your gain significantly.

This system encourages players to progress through balanced areas appropriate for their hero’s strength rather than farming lower zones indefinitely.

### Experience Requirements

Each new level requires more XP than the last.\
The early levels progress quickly, but higher levels demand exponentially more experience.

Here’s how the general growth pattern works:

* Level 2 requires around 2,000 XP
* Level 5 requires about 20,000 XP in total
* Level 10 requires around 250,000 XP cumulatively
* Level 15 surpasses 650,000 XP total
* Level 20 needs over 1.3 million XP to reach

After level 20, XP requirements continue to increase by roughly 7% per level when advancing through New Game Plus cycles.

The formula that defines XP scaling is:\
**XP Required = 2000 × (n².² − (n − 1)².²)**\
where **n** is your next level.

This exponential formula ensures that leveling feels progressively slower, matching the game’s roguelite structure.

### New Game Plus (NG+)

After defeating the final boss, you unlock **New Game Plus**.\
Each NG+ level increases both the difficulty and rewards.

Every new cycle brings:

* Stronger enemies with better loot
* Increased XP rewards
* A higher maximum level cap (+5 each NG+)
* Opportunities to continue improving your hero indefinitely

The New Game Plus loop creates an endless progression path — enemies grow tougher, but your power scales alongside them.
