# Guild

The **Guild** represents your overall account-wide progression in *Crownless*.\
By completing objectives and challenges across different characters, you increase your **Guild Rank**, unlocking permanent bonuses that apply to **all heroes** on your save file.

You can view your Guild progress anytime by pressing **G** in-game.The **Guild** represents your overall account-wide progression in *Crownless*.\
By completing objectives and challenges across different characters, you increase your **Guild Rank**, unlocking permanent bonuses that apply to **all heroes** on your save file.

You can view your Guild progress anytime by pressing **G** in-game.

#### How It Works

Each category of achievements-Combat, Adventuring, and Economy-grants **Guild Points** upon reaching milestones.\
These points raise your Guild level, which provides passive bonuses such as:

* Increased gold ($CGT) and ore gain
* Enhanced XP and damage
* Additional potion effects
* Improved drop rates and more

Your Guild level is **shared between all characters**, encouraging experimentation with different classes and builds.

#### Combat Objectives

These challenges focus on your performance in battle. You earn Guild XP by defeating enemies, landing critical hits, and surviving the most intense fights.

**Examples of Combat Accomplishments:**

* **Damagers:** Deal large amounts of total damage.
* **Heavy Hitters:** Land high single-hit damage.
* **Killers:** Defeat enemies across all runs.
* **Critical Hitters:** Score critical hits.
* **Blockers / Dodgers / Fencers:** Mitigate incoming attacks via blocking, evasion, or parry.
* **Combo Streakers:** Chain kills without taking damage.
* **Exorcist, Demolisher, Sanctifier, Elite Hunter:** Defeat specific enemy types (Aberrations, Constructs, Undead, or Elites).

Each rank progression significantly increases your **Guild XP** and gold (**$CGT**) rewards, scaling up to billions of total points at higher tiers.

#### Adventuring Objectives

This category rewards exploration and interaction with the world.

**Examples of Adventuring Accomplishments:**

* **Ancient Powers:** Gain blessings from monoliths.
* **Replenishers:** Use wells to restore resources.
* **Purge by Fire:** Cleanse curses at Pyres.
* **Imp Hunter / Negotiator:** Find Imps or perform shady trades.
* **Recruiters:** Hire mercenaries to assist in your runs.
* **Trinket Collectors:** Collect Common, Rare, Epic, and Cursed Trinkets.
* **Gourmands / Arcane:** Consume meals or absorb mana potions.

You’ll also unlock **Guild Chapters** when reaching level 2 with each class:

* **Knight’s Chapter (Paladin)**
* **Hunter Lodge (Ranger)**
* **Thieves Den (Rogue)**
* **Magician Circle (Sorcerer)**
* **Dark Coven (Warlock)**
* **Fighting Pit (Warrior)**
* **Arcane League (Wizard)**

Each chapter represents your mastery of that class and adds symbolic prestige to your Guild.

#### Economy Objectives

Economic progress in the Guild is achieved by **developing your town** and **purchasing building upgrades**.

**Objective Example:**

* **Builders:** Buy a set number of building upgrades (rewarding up to 50 Guild XP per rank).

Investing in your town not only strengthens your Guild but also unlocks shortcuts, better gear crafting, and improved services across all your characters.

### Titles

Every class you play contributes to your Guild’s overall power.\
Your **highest-level character of each class** provides a passive bonus that automatically applies to all other heroes.

The more you level up different classes, the more permanent power you gain across your entire roster.

* **Warrior** increases your maximum Health by **+3 per level**, boosting survivability.
* **Paladin** adds **+3 Armor per level**, giving flat physical damage reduction.
* **Warlock** grants **+3 Resistance per level**, reducing incoming elemental damage.
* **Rogue** reduces **Trap Damage by 0.75% per level**, stacking in a compounding manner.
* **Ranger** improves **Weapon Damage by +3 per level**, increasing overall attack strength.
* **Wizard** enhances **Spell Power by +3 per level**, amplifying all magical damage.
* **Sorcerer** boosts **Mana Regeneration by +0.1 per level**, letting you cast spells more frequently.

These bonuses scale directly with character levels, meaning the higher your class level, the stronger every other character becomes.\
Even if you switch mains, the legacy of your past heroes continues to empower you.

### Chapel Donations

The **Chapel** serves as a sacred place where you can offer resources to gain permanent blessings for all your characters.\
Every material you donate - **gold** (**$CGT**)**, wood, stone, or iron** - contributes to a specific type of blessing.

* **Gold** (**$CGT**) **donations** increase your **Weapon Damage**.
* **Wood donations** enhance your **Spell Damage**.
* **Stone donations** reduce **Damage Taken**, stacking in a **compounding** manner for strong defensive scaling.
* **Iron donations** improve **Health Regeneration** and **Potion Efficiency**, helping sustain you during long expeditions.

You can donate either manually or automatically when dying (as a resurrection fee).\
The total donations across all your runs determine your **Chapel Rank** - the higher the rank, the stronger the blessings.

Each rank offers gradually increasing bonuses:\
At first, you gain small percentage boosts, but at higher levels, these bonuses grow significantly.\
Beyond rank 60, the gains become massive, scaling exponentially and representing one of the most potent late-game power systems in the game.

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